In some ways it reminded me of a Professor Layton game only with fiendish puzzles being replaced by arcade style fighting. Between each duel the player and can look around the surrounding area, not only to take in the beautiful scenery but to check for hidden treasures. Yes, there are magical attacks, some special moves and new equipment but for the most part all the action is figuring out the enemies attack pattern and responding accordingly. After successfully defending, dodging or parrying an opening will emerge and you can attack by repeatedly slashing your opponent. As an enemy attacks you can either block with your shield, dodge left or right or parry the attack with your own weapon by swiping your finger towards the attack. This is a sword and fantasy game where a hero encounters a succession of duels, how much motivation and backstory do you really need? Controls are simple and quickly explained in the initial fights. To be honest, having not played the previous entry, I didn't really follow most of the plot but I don't think that is much of an issue. Which side you take in this argument will largely come down to what you expect from this prior to playing. While critically praised and adored by many, it has also attracted criticism for being overly shallow and even has been accused of barely being a game. In terms of gameplay, however, Infinity Blade's quality is less than unanimous. This is a game which will make even non-gamers gape in disbelief that something so stunning can be played on your phone. Out now on the iPhone, iPod Touch or iPad near you is without question the most visually impressive handheld game to date.
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